World Tiles

This page only currently contains tiles that have received descriptions in the client side code.

Player Characters

traveler (you)''' &: it's you, a traveler.

traveler (other) &: a traveler.

New Account Tutorial Tiles

startbox u: some kind of container. it looks new compared to the surrounding landscape.

Terrain Generation

sand : sandy plains mixed with ash, forming a dull brown mixture that your feet sink slightly into with every step.

grass ,: grass, or some more durable form of the original plant, breaks the surface of the layer of ash to introduce some small color to the world.

tree t: a family of trees, mostly dead, but some still hanging onto life. perhaps there's water for them deep underground.

water w: ocean, tainted by the damaged atmosphere to become permanently acidic.

swamp ~: muddy swamps, full of old branches and dead plants. steam fills the air from constant bubbles.

mountain M: tall mountains, some whose peaks even break through the ash blanketing the world.

forest T: strong gray trees, reaching into the sky and blocking out what little light is left. their tall and tangled roots make travel slow and difficult.

house H: an old structure, probably used for residence, or perhaps even small business.

city C: a city, arid and empty, pierces the clouds of ash with its highest towers.

monument ▋: a massive monument, an imposing figure on the surrounding landscape, made of some kind of deep purple material. it reaches high enough to poke through the floating ash in the sky.

island .: fresh sand, unlike the filth from back on the shore. perhaps the acidic moisture protected this place from the falling ash.

worldedge ░: a huge wall of rock, smooth and dark, curving inward toward the land you stand upon and reaching higher than you can see.

Player Built Structures

wood_block +: a wooden fence, stretching across the landscape.

wood_door D: a wooden gate, blocking the way past.

scrap_block #: a scrap metal fence, stretching across the landscape.

scrap_door D: a scrap metal gate, blocking the way past.

steel_block #: a steel wall, stretching across the landscape.

steel_door $: a steel gate, blocking the way past.

sign_block ¶: a rickety wooden sign. maybe it has a message on it.

small_chest ◻: a small storage container, capable of holding a lot of items.

large_chest ▭: a large storage container, capable of holding numerous items.

anchor ┬: some kind of small platform.

Default/Unknown Tile Description

This is the default description for any tiles that are not listed in the client side code. See WORLD.returnTileDesc.

default: unsure of this location.